A testament to change (a failure of fate)
Noble, but slightly bent
Male human Rogue 7
CG Medium humanoid
Init +8 ; Senses Perception +12
AC 20, touch 15, flat-footed 16 (+3 armor, +2 shield, +4 dex)
hp 76 (7d8+23)
Fort +5, Ref +9, Will +3
Spd 30 ft./x4
Melee Rapier of Subtlety +8 1d6+2 18-20/x2 (two weapon primary)
Melee Mwk Sword, short +8 1d6 19-20/x2 (two weapon secondary)
Melee Rapier of Subtlety +10 1d6+2 18-20/x2
Melee Mwk Sword, short +10 1d6+1 19-20/x2
Melee Mace, light +9 1d6+1 20/x2
Str 12, Dex 18, Con 16, Int 17, Wis 13, Cha 12
Base Atk +5, Cmb +6 Cmd +21
Feats Armor Proficiency (Light) (PFCR 118), Dodge (PFCR 122), Improved Initiative (PFCR 127), Mobility (PFCR 130-131), Spring Attack (PFCR 134), Two-weapon Fighting (PFCR 136), Weapon Finesse (PFCR 136)
Skills Acrobatics +14, Appraise +10, Bluff +12, Climb +10, Craft (trapmaking) +7, Diplomacy +7, Disable Device +17, Disguise +7, Escape Artist +11, Intimidate +7, Knowledge (dungeoneering) +10, Knowledge (history) +8, Knowledge (religion) +10, Perception +12, Sense Motive +9, Sleight of Hand +13, Stealth +14, Swim +9, Use Magic Device +10, Use Magic Device +10
Languages Common, Halfling
Rapier of Subtlety,
Mwk Short Sword,
Masterwork Studded Leather
Remaining Starting Money: 60 GP, 4SP,
Loot: 39 GP, 1 Eastern SP, 2000 GP Writ, 2500 GP Writ,
5 Magic Lock Picks,
Gloves of Arrow Snatching,
2 Potion CLW (1d8), 2 Potion CMW (2d8),
Thieves’ Tools, Silk Rope (25 feet), Sewing needle & Spool of Thread,
Belt Pouch, Satchel,
Shield Ring (AC +2 when Used)
• TRAP SENSE (+2) – +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps. (PFCR 34).
• UNCANNY DODGE – Retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. You still loses Dexterity bonus to AC if immobilized. (PFCR 34).
• ROGUE WEAPONS AND ARMOR – All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFCR 68).
• TRAPFINDING – Add +3 to Perception checks to locate traps and Disable Device checks. Can disarm magic traps. (PFCR 68).
• ROGUE EVASION – A successful Reflex save for half damage results in no damage. Must be in light armor or no armor and not helpless. (PFCR 68).
• ROGUE TALENT – You have chosen the following rogue talents: Combat Trick, Resiliency, Bleeding Attack.
Combat Trick – You have selected the combat feat Dodge. (PFCR 68).
Resiliency – When below 0 HP, gain rogue level in temporary HP for 1 min. Immediate action. 1/day. (PFCR 68).
Bleeding Attack – Each die of sneak attack inflicts 1 point of bleed (PFRC 565). Damage inflicted every round at start of victim’s turn until any hit points are healed or DC 15 Heal check made. Bypasses DR. Rogue’s bleeding does not stack with itself. (PFCR 68). (PFCR 68-70).
• SNEAK ATTACK – Deal +4d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 feet to do sneak attack damage. (PFCR 68).
Traits • Titanite Society (Society) – Member of the Titanite Society. Bonus language: Halfling; +5 to Appraising minerals and gemstones; +4 to Diplomacy with other Society members; +1 to Knowledge (History) and Knowledge (Religion), and they are always considered Class Skills; +1 to Bluff and Perception. (Custom)
Parents: Gore deVries Viotia (Colwyn) deVries
Nephew of Baron Wladimir deVries
Zaylan despises Wladimir’s flaunting of wealth and power, and the oppressive rule Wladimir imposes over the Barony’s populace. Zaylan earliest memory is from a year where the harvest nearly failed and of a throng of hungry peasants went to Wladimir’s door, to beg for a meal. The next day, there were several new Pikes placed on the town wall and over the next week, heads soon appeared on every one of those pikes. Rumors around town said that the heads were from the throng of peasants. Not knowing any more than the rumors, Zaylan categorized Wladimir’s actions as completely unjustified and harmful to the populace.
As a result Zaylan devoted his childhood to devising plots (overly complicated and guaranteed unsuccessful) and looking for opportunities (that never knocked) to eliminate Wladimir.
When Zaylan was 14, Gore (a Titanite himself) realized his son would get seriously hurt, or worse if he ever tried to follow through one of the “childish” plots. Figuring the Society would temper and redirect the near compulsion of Zaylan’s thoughts toward Wladimir, Gore sent his son off to the Titanite Compound in the Mountain range to Hancher’s north to “learn some sense” and become “a proper noble”.
During the next few years, Zaylan studiously went about learning the Society’s lessons in History, Religion, Language, Gemstones, Metals, and especially Weapons.
The Society, not willing to allow a perfectly good lever to go unused in teaching a novice member, encouraged Zaylan in his weapons training to visualize the pikes and every unpleasant rumor to sharpen his focus on the opponent, and to get more motivation out of the young man.
It was during his sixth year in the society that Zaylan was tapped to go out into the world with two other junior Titanites and do some work for the Society.