Wraya, Daughter of Apollo

Priestess of Apollo

Description:

WRAYA, DAUGHTER OF APOLLO Female half-elf Cleric 7
NG Medium humanoid
Init +2 ; Senses Perception +11 (+2 sight-based, +2 sound-based)


DEFENSE
AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 dex)
hp 50 (7d8+15)
Fort +9, Ref +6, Will +11

OFFENSE
Spd 20 ft./x4
Melee +1 Morningstar +8 1d8+3 20/x2
Ranged Mwk Crossbow, light +8 1d8 19-20/x2

STATISTICS
Str 15, Dex 14, Con 14, Int 13, Wis 19, Cha 14
Base Atk +5, Cmb +7Cmd +19
Feats Alignment Channel (PFCR 117-118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Brew Potion (PFCR 119), Extra Channel (PFCR 124-125), Selective Channeling (PFCR 132-133), Shield Proficiency (PFCR 133), Skill Focus (PFCR 134)
Skills Craft (alchemy) +9, Heal +18, Knowledge (religion) +6, Linguistics +5, Perception +11, Sense Motive +9, Spellcraft +10
Languages Common, Draconic, Elven, Halfling
Combat Gear +1 Morningstar, Mwk Crossbow, light, Masterwork Breastplate, Shield, heavy steel
Other Gear Healer’s Kit, Silver Holy Symbol (Titianite Ruby), Traveling gear (bed roll/tent etc), Box of Candles, 10 Trail Rations, 3 Empty Flasks, 1 Pt Flask Oil, 10 Pitons, 2 Empty pouches, 1 Dress in Beryl Style
Class AbilitiesAURA – A Cleric of Custom radiates a powerful aura of Neutral Evil. (PFCR 39). • CHANNEL ENERGY – You channel positive energy allowing you to either heal the living or harm the undead for 4d6. Affects 30 ft. radius from cleric. Will save DC 15 to halve damage. Standard action. 7 times per day. Does not provoke Attacks of Opportunity. (PFCR 40). • CLERIC BONUS LANGUAGES – A cleric’s bonus language options include Celestial, Abyssal, and Infernal regardless of race. (PFCR 41). • CLERIC ORISONS – Pick your 0-level spells. You can cast these at will. (PFCR 41). • CLERIC SPELLS – The cleric casts divine spells drawn from the Cleric spell list, as listed in PFCR 226-229. The cleric must meditate and pray for an hour each day to regain spells. (PFCR 39-40). • CLERIC SPONTANEOUS CASTING – A Good cleric can swap prepared spells for spells with ””cure”” in the name. An evil cleric can swap out prepared spells for ””inflict”” spells. A neutral cleric of a neutral god can choose one or the other upon taking the Cleric class. (PFCR 41). • CLERIC WEAPONS AND ARMOR – All simple weapons, all types of armor, shields (except tower shields), and favored weapon of deity—. (PFCR 39). • DOMAIN POWERS – Each of the cleric’s chosen domains grants domain powers. – Rebuke Death (Sp) – Touch heals living creature below 0 hp for 1d4+3. Standard action. 7 times per day. [PFCR 44] – Healer’s Blessing (Su) – All healing spells Empowered (+50%). Does not add to damage against undead. Does not stack with Empower Spell feat. [PFCR 44] – Fire Bolt (Sp) – 1d6+3. fire damage to single target within 30 ft.. Standard action. 7 times per day. [PFCR 44] – Fire Resistance (Ex) – Resist fire 10. [PFCR 44] (PFCR 40-41). • FORBIDDEN SPELL ALIGNMENT – Spells with the Evil descriptor are forbidden by your alignment. (PFCR 41, 49). Traits • Titanite Society (Society) – Member of the Titanite Society. Bonus language: Halfling; +5 to Appraising minerals and gemstones; +4 to Diplomacy with other Society members; +1 to Knowledge (History) and Knowledge (Religion), and they are always considered Class Skills; +1 to Heal and . (Custom)

WRAYA, DAUGHTER OF APOLLO Female half-elf Cleric 7
NG Medium humanoid
Init +2 ; Senses Perception +11 (+2 sight-based, +2 sound-based)


DEFENSE
AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 dex)
hp 50 (7d8+15)
Fort +9, Ref +6, Will +11

OFFENSE
Spd 20 ft./x4
Melee +1 Morningstar +8 1d8+3 20/x2
Ranged Mwk Crossbow, light +8 1d8 19-20/x2

STATISTICS
Str 15, Dex 14, Con 14, Int 13, Wis 19, Cha 14
Base Atk +5, Cmb +7Cmd +19
Feats Alignment Channel (PFCR 117-118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Brew Potion (PFCR 119), Extra Channel (PFCR 124-125), Selective Channeling (PFCR 132-133), Shield Proficiency (PFCR 133), Skill Focus (PFCR 134)
Skills Craft (alchemy) +9, Heal +18, Knowledge (religion) +6, Linguistics +5, Perception +11, Sense Motive +9, Spellcraft +10
Languages Common, Draconic, Elven, Halfling
Combat Gear +1 Morningstar, Mwk Crossbow, light, Masterwork Breastplate, Shield, heavy steel
Other Gear Healer’s Kit, Silver Holy Symbol (Titianite Ruby), Traveling gear (bed roll/tent etc), Box of Candles, 10 Trail Rations, 3 Empty Flasks, 1 Pt Flask Oil, 10 Pitons, 2 Empty pouches, 1 Dress in Beryl Style, Scrolls:, Divine Favor, True Seeing, Entropic Shield, Cause Fear (x2), Bears Endurance, Bulls Strength, Cure Moderate Wounds, Cloak of Resistance, 300 gps of potion supplies, Armor & Shield, Weapons
Class AbilitiesAURA – A Cleric of Custom radiates a powerful aura of Neutral Evil. (PFCR 39). • CHANNEL ENERGY – You channel positive energy allowing you to either heal the living or harm the undead for 4d6. Affects 30 ft. radius from cleric. Will save DC 15 to halve damage. Standard action. 7 times per day. Does not provoke Attacks of Opportunity. (PFCR 40). • CLERIC BONUS LANGUAGES – A cleric’s bonus language options include Celestial, Abyssal, and Infernal regardless of race. (PFCR 41). • CLERIC ORISONS – Pick your 0-level spells. You can cast these at will. (PFCR 41). • CLERIC SPELLS – The cleric casts divine spells drawn from the Cleric spell list, as listed in PFCR 226-229. The cleric must meditate and pray for an hour each day to regain spells. (PFCR 39-40). • CLERIC SPONTANEOUS CASTING – A Good cleric can swap prepared spells for spells with “cure” in the name. An evil cleric can swap out prepared spells for “inflict” spells. A neutral cleric of a neutral god can choose one or the other upon taking the Cleric class. (PFCR 41). • CLERIC WEAPONS AND ARMOR – All simple weapons, all types of armor, shields (except tower shields), and favored weapon of deity—. (PFCR 39). • DOMAIN POWERS – Each of the cleric’s chosen domains grants domain powers. – Rebuke Death (Sp) – Touch heals living creature below 0 hp for 1d4+3. Standard action. 7 times per day. [PFCR 44] – Healer’s Blessing (Su) – All healing spells Empowered (+50%). Does not add to damage against undead. Does not stack with Empower Spell feat. [PFCR 44] – Fire Bolt (Sp) – 1d6+3. fire damage to single target within 30 ft.. Standard action. 7 times per day. [PFCR 44] – Fire Resistance (Ex) – Resist fire 10. [PFCR 44] (PFCR 40-41). • FORBIDDEN SPELL ALIGNMENT – Spells with the Evil descriptor are forbidden by your alignment. (PFCR 41, 49). Traits • Titanite Society (Society) – Member of the Titanite Society. Bonus language: Halfling; +5 to Appraising minerals and gemstones; +4 to Diplomacy with other Society members; +1 to Knowledge (History) and Knowledge (Religion), and they are always considered Class Skills; +1 to Heal and . (Custom)

Bio:

Wraya is not shy to talk about her childhood. She was abandoned as a child to the Temple of Apollo when she was very small – something that makes her dislike her elven half. The other children raised at the temple were hateful, spiteful…something that made Wraya pursue her faith in Apollo, letting it consume her time as she passed into her teens. The head priestess, who probably believed Wraya more devout than herself (these would be Wraya’s words), made her prove herself continuously, hoping she would fail. At camp, it is easy to see that much of her torso & upper arms are burned. This is all part of the rituals that the priestess insisted on. These actions did not sway her on her journey, but instead brought her closer to Apollo. Her mission is to do Apollo’s work – purge the evil in this world with his fire, scorch the very places that evil treads. Only when consumed with Apollo’s flame is evil truely destroyed.

The priestess sent Wraya away on her 18th birthday on a pilgrimage. She was to deliver a holy object to a nearby temple. This is where she met her contact at the Titianite society. Though she believes that the Temple she was sent to is a bit “liberal” for her views, she agreed to join in order to continue her pilgrimage.

Wraya, Daughter of Apollo

A testament to change (a failure of fate) Falchen Agamerchic