A testament to change (a failure of fate)
Male human Paladin 7
LG Medium humanoid
Init +5; Senses Perception +7
AC 25, touch 11, flat-footed 24 (+9 armor, +5 shield, +1 Dex)
HP 83 (7d10+16)
Fort +12, Ref +8, Will +12
Spd 20 ft./x3
Melee +1 Warhammer +13/+8 1d8+5 20/x3
Melee +1 Longsword +12/+7 1d8+5 19-20/x2
Melee Mwk Warhammer (Silver) +13/+8 1d8+4 20/x3
Melee Dagger, melee +11/+6 1d4+4 19-20/x2
Str 18, Dex 12, Con 14, Int 14, Wis 15, Cha 20
Base Atk +7/+2, CMB +11, CMD +22
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Improved Initiative (PFCR 127), Power Attack (PFCR 131), Selective Channeling (PFCR 132-133), Shield Focus (PFCR 133), Shield Proficiency (PFCR 133), Weapon Focus (PFCR 136-137)
Skills Diplomacy +16, Handle Animal +9, Heal +13, Knowledge (history) +9, Knowledge (religion) +13, Perception +7, Ride +0, Sense Motive +9, Spellcraft +11
Languages Celestial, Common, Dwarven, Halfling
Combat Gear +1 Warhammer, +1 Longsword, Mwk Silver Warhammer, Dagger, Masterwork Banded mail, Masterwork Heavy Steel Shield
Worn: Armor & Shield, Weapons, Fine Traveler’s Outfit (from Beryl), 2 Daggers, Wand of Bless Weapon (15 Chgs) (CL1), Ring of Strength +2 (Dwarven King), Potion of CCW, Potion of Bull’s Strength, Potion of Nondetection, 2 Potions of Raging Bull’s Strength, , Backpack, – Hemp rope (50ft), – Bedroll, – Armor care kit, – Healer kit, – Whetstone, – 2 torches, – Cleric vestments, – Traveler outfit (home style), – Flint and steel, – Waterskin, – Rations (14 days), – Book of prophecy, Belt Pouch, – 1000gp, – 26sp, – 54cp, Gwarryn’s share, – Writ: 2000gp, – 400gp, Armor & Shield, Weapons
Backpack (contains Box of Timelessness (holding Crown of Dwarven Kings +2 Wis/Cha), Hemp rope (50ft), Bedroll, Armor care kit, Healer kit, Whetstone, Everburning Torch, Traveler’s Outfit (home), Cleric vestments, Flint and steel, Waterskin, Rations (7 days), Gwarryn’s share of treasure (2000gp writ, 400gp))
Belt Pouch (960gp, 26sp, 54cp)
• AURA OF GOOD – The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. (PFCR 60).
• CODE OF CONDUCT – Lawful Good. Never commit an evil act. Respect legitimate authority. Act with honor. Help those in need, punish all who harm or threaten innocents. (PFCR 63-64).
• DETECT EVIL – At will, a paladin can use detect evil, as the spell. (PFCR 60).
• PALADIN WEAPONS AND ARMOR – Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). (PFCR 60).
• SMITE EVIL – 3 times per day, swift action to choose an evil target. Ignore its DR, take +5 to attack and +7 to damage. If outsider, dragon or undead, damage bonus is +14. Gain +5 deflection bonus to AC vs. target while smite is in effect (until target is dead or paladin rests). (PFCR 60-61).
• DIVINE GRACE- At 2nd level, a paladin gains a bonus equal to her Charisma bonus [+5] on all saving throws. (PFCR 61).
• LAY ON HANDS – Heal 3d6 with a touch, or the same as damage undead. Swift action to heal self. Standard action to heal others. Touch attack to harm undead. 8 times per day. The following mercies apply against status effects of those you touch:
– Diseased: As Remove Disease (PFCR 332) at caster level 7.
– Fatigued: The target is no longer fatigued. (PFCR 61).
• AURA OF COURAGE – Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 2 squares of her gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead. (PFCR 61).
• DIVINE HEALTH – At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases. (PFCR 61).
• MERCY – Every three levels, the paladin can choose a Mercy that can remove a status effect as part of Lay on Hands. (PFCR 61).
• CHANNEL POSITIVE ENERGY – You channel Positive Energy allowing you to either heal the living or harm the undead for 4d6. Affects 30 ft. radius from paladin. Will save DC 18 to halve damage. Standard action. Costs 2 Lay on Hands uses. Does not provoke Attacks of Opportunity. (PFCR 62).
• DIVINE BOND – You have chosen to form a divine bond with a Celestial Spirit, as detailed in PFCR 63. Its current bonus is +1. (PFCR 63).
• Titanite Society (Society) – Member of the Titanite Society. Bonus language: Halfling; +5 to Appraising minerals and gemstones; +4 to Diplomacy with other Society members; +1 to Knowledge (History) and Knowledge (Religion), and they are always considered Class Skills; +1 to Diplomacy and Heal. (Custom)
Jason is of a little above average height with a solid build. He looks younger than his age, despite the difficult training of his vocation. He has brown hair just past his shoulders, brown eyes, and a smooth, clean-shaven face. When not in his armor, he is dressed simply: a cotton shirt, long pants, and sturdy boots. At his belt at all times is his warhammer, a gift from his mentor. The broad-headed hammer bears the symbol of Apollo etched in inlaid gold on both striking faces, and has a titanite stone set into the top.
Jason joined the temple of Apollo to help people, just as they had helped his own father when he was young, and he still holds on to that ideal; joining the Titanite Society has given him a way to do so on a grand scale. He is not usually a man of many words. He leaves that to the people who seem to enjoy it, since he prefers actions to speech anyways. Instead of preaching his faith he simply lives it, helping any in need regardless of their beliefs. However, he’s not reckless or impulsive in providing this help.
Jason is the youngest child in his family, with two brothers and two sisters. As a child he helped in his family’s fur business, as everyone did… but it never held his interest. Instead, he found himself drawn to the order of Apollo. The order had a temple in the area, and offered their healing services to the surrounding countryside. When Jason was young, one of the clerics was nearby and was able to save his father after a horrible accident while preparing some of the furs. Jason was inspired by this act, as only a 10-year-old can be: “OH WOW THAT’S SO COOL I WANT TO BE THAT STRONG WHEN I GROW UP AND HELP SAVE PEOPLE TOO!”
Most children grow out of this phase, putting aside their willow-switch “wands” and their thick fallen branch “swords” to take up a normal life – but not Jason. Instead, he “played” with even more determination. When the clerics came back in the late fall to pick up furs for winter, which they were offered in return for saving his father, Jason asked them how he could train to be just like them. After some chuckles from everybody in the room – including his parents, who told him to stop bothering their guests – they realized he was serious. The visiting clerics told him about the grueling training, and when he was undeterred, they sat down with his parents to discuss the process. As the youngest child in the family, he was the right age to begin training, and the shop was already running smoothly with everyone else working. Much of the payment for training would be covered by his duties as an acolyte, but not all… so his parents did the math and found they were able to scrape up enough to enroll him at the temple.
Training at the temple was both spiritual and martial, as Apollo is a healer and purifier of not just illness in mankind, but of evil in the world. Jason’s youthful exuberance was slowly replaced by a strong determination, fueled by the memory of his father’s healing and by the other good that he saw the order accomplish. He learned that not all aid is healing – there is also defending, and it was there that he excelled. It was during the martial training that Jason caught the eye of the instructor, Cyril Agiostas, a paladin. Cyril was the leader of the paladins in the region and saw that even as a youth of only 16, all gangly limbs, Jason had an aptitude for combat. Cyril arranged for progressively more difficult training, and when Jason was able to meet the challenges, he was invited to specialize his training as a holy warrior. Jason saw this opportunity to be a healer and defender as a great honor, and agreed. From then on he served as Captain Agiostas’ squire. He spent the next 8 years studying the finer points of combat and religion, properly caring for horses and for armor and weapons, healing wounds, and even diplomacy and etiquette.
After his knighting ceremony, he served as a healer and guard in the region. Though he could not channel divine magic to heal wounds, he was proficient with the herbs and poultices in his healer’s kit, and would help the locals with any bandit troubles. Unbeknownst to him, he was being watched and judged as he worked.
Agiostas was a member of the Titanite Society. He retired from active service many years before, and settled down at the temple where he had once trained so he could train others. He also kept an eye out for new talent whose dispositions matched the Society. Jason was one of those he was watching. Cyril approached him at the temple and asked him if he was interested in doing some real good. Of course, like a good barrister, he already knew the answer before he ever asked the question. That evening Cyril told Jason a bit about the Society and their goals, and Jason was of course all for it. His training was to take place at a small camp in the nearby woods, so he went to visit his family to let them know he’d be away for some time.
It was on this visit that he learned of his brother Gwarryn’s dream and newfound connection to nature. He knew this could not be a coincidence – the timing of the gods’ intervention with his own imminent induction into the Titanite Society – and consulted with Cyril. He agreed to meet with Gwarryn; after that meeting he agreed that the hands of the gods were at work here and was willing to sponsor him as a Society member.
Jason and Gwarryn went to the camp together, where they met with Corbin Thresher and Wraya, Daughter of Apollo and were trained in the ways of the Titanite Society. Before they left on a mission of great importance, Cyril returned to the camp to see Jason off and give him a gift: an enchanted warhammer with an inlaid titanite stone, which he had himself carried in his service to the Society.
The four traveled to the Surly Bison tavern in Wayford, where they were to meet others from another training camp…