Brannelthor Balarn

Grizzled Weaponmaster of the Titanite Society

Description:

BRANNELTHOR BALARN Male dwarf Fighter 15
LG Medium humanoid
Init +8 ; Senses Perception +5


DEFENSE
AC 32, touch 16, flat-footed 28 (+13 armor, +4 dex, +3 natural armor, +2 deflection)
hp 191 (15d10+75)
Fort +17, Ref +12, Will +12

OFFENSE
Spd 20 ft./x4
Melee Shocking Burst Greataxe +4 +30/+25/+10 1d12+20+1d6 electric 19-20/x3
Melee Heavy Flail +3 +26/+21/+16 1d10+14 19-20/x2
Melee Thundering Large Warhammer +3 +25/+20/+15 2d6+13+1d8 sonic 20/x3

STATISTICS
Str 23, Dex 18, Con 21, Int 15, Wis 18, Cha 13
Base Atk +15, Cmb +21Cmd 37
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Bleeding Critical (PFCR 118), Cleave (PFCR 119), Combat Expertise (PFCR 119), Critical Focus (PFCR 120), Great Cleave (PFCR 124), Greater Weapon Focus (PFCR 126), Greater Weapon Specialization (PFCR 126), Improved Critical (PFCR 127), Improved Disarm (PFCR 127), Improved Feint (PFCR 127), Improved Initiative (PFCR 127), Improved Sunder (PFCR 128), Improved Trip (PFCR 128), Power Attack (PFCR 131), Shield Proficiency (PFCR 133),
Skills Bluff +16, Craft (weapons) +20, Knowledge (engineering) +20, Knowledge (Military Tactics) +20, Profession (teacher) +22
Languages Common, Dwarven, Giant, Goblin, Halfling
Combat Gear +4 Greataxe, +3 Flail, heavy, +3 Warhammer, Full plate +4
Other Gear Belt of Physical Perfection +4, Cloak of Resistance +3, Amulet of Natural Armor +3, Ring of Protection +2, Armor & Shield, Weapons
Class AbilitiesFIGHTER BONUS FEATS – At 1st level, and at every even level, a fighter gains a bonus feat from the Combat Feats list. (PFCR 55). • FIGHTER WEAPONS AND ARMOR – A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFCR 55). • BRAVERY – As a fighter of level 15 you get +4 bonus to Will saves vs. fear. (PFCR 55). • ARMOR TRAINING – Armor check penalty is reduced by 4 (to a minimum of 0) and maximum dexterity bonus is increased by +4. No movement penalty for medium or heavy armor. (PFCR 55). • WEAPON TRAINING (Axes, Flails, Hammers) – You have the following attack and damage bonuses on chosen weapon groups: Axes +3, Flails +2, Hammers +1. (PFCR 56). Traits • Titanite Society (Society) – Member of the Titanite Society. Bonus language: Halfling; +5 to Appraising minerals and gemstones; +4 to Diplomacy with other Society members; +1 to Knowledge (History) and Knowledge (Religion), and they are always considered Class Skills; +1 to Perception and Survival.

Bio:

Brannelthor Balarn

A testament to change (a failure of fate) Falchen ian_GM